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DiMco District: (The Pilot) Ep. 1


This is part of an all new webseries I am starting here on YouTube. I will still be doing my unboxings, reviews and other things, but now we are adding one more feature to the mix! Watch the video for more info about the show and even how you can be apart of it!

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iPhone 3GS Unboxing


I originally had a black iPhone 3G, it worked perfectly, I really didn’t need some of the features the 3GS had to offer. However, my Black iPhone 3GS was an American iPhone with AT&T’s carriers so it was jailbroken and unlocked to work in Canada for Bell. When the 3.1.3 firmware came out last week, I forgot all about my jailbreak and unlock and updated. Well, it updated the baseband and there is currently no unlock for that baseband and I can’t wait around without a phone. (It is my fault anyways.) So, I had the money lying around and purchased myself a brand new 16GB iPhone 3GS. Enjoy.

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Mass Effect 2


t1larg.mass.effect.courtesyWhen you finish one video game in a series and begin the next, you’re basically forced to start from scratch without carrying over any of your accomplishments from the previous game.
But the popular “Mass Effect” sci-fi action trilogy aims to change that — by allowing players to complete one game and transfer their character to the next one in the series. It is an ambitious project that involves nearly 35,000 lines of dialogue.
“We wanted to create the biggest story we could tell,” said Casey Hudson, BioWare’s project director for “Mass Effect 2″ and executive producer of the “Mass Effect” franchise.
The just-released “Mass Effect 2″ picks up the story as the lead character, named Shepard, has been brought back to life after a devastating attack by an invading race of machines bent on eliminating organic life. The action takes place shortly after the events of the first “Mass Effect,” which was set in the year 2183 in the Milky Way galaxy.
In a rare twist, players who played the first “Mass Effect” game are being given the opportunity to import their characters into the new game along with all their rewards, romances and consequences.
Hudson said his team tried to create a fictional universe that players could explore over long periods of time to “have an epic experience.”
By carrying over the data from the original “Mass Effect,” Hudson’s team tried to show the consequences of characters’ choices. But by accounting for so many variables in the first games, Bioware was faced with a daunting task going forward.

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